Tom Clancy's The Division Makes Its Way to the Tabletop as a Brutally Tactical TTRPG
The intense universe from Tom Clancy’s The Division will be adapted into a tabletop role-playing experience. A partnership was established to develop a TTRPG set within the series' post-pandemic setting. The project was revealed, with a crowdfunding campaign planned to launch in April of 2026.
"This endeavor aims to deliver the series' unique suspense, tactical intensity, and memorable setting to the tabletop, offering fans a fresh avenue to engage with The Division through deep narrative and player-driven missions," states an announcement.
Launch products are set to feature a starter set, core rulebooks, a GM screen, figurines, and several deluxe editions.
Exploring The Division's Dystopian World
In this universe, a lethal pathogen known as Green Poison was unleashed in NYC, sending the United States into chaos. As the pandemic escalates, society crumbles and violent factions rise, transforming the urban landscape into a battlefield. To restore order, the government {activate|deploy] The Division, a secret cell of undercover operatives. This is where the agents enter the story.
Work on the game has been in progress for approximately several years, and it is confirmed to be complete. The upcoming crowdfunding effort will function as a pre-launch sales platform to reach a wider audience, particularly in the United States. Manufacturing will start right after the fundraiser, with shipping projected for later in 2026.
An Innovative Tactical System: The GRIS System
An early look at the game's rules reveals it uses 10-sided dice exclusively through its proprietary GRIS system, encouraging a streamlined and tactical style. Agents leverage abilities to roll a handful of dice, usually from one to five d10s.
- Instead of summing the total, players select a single “resolution die” from the group.
- This dice is then measured against a target difficulty.
- Rolling a perfect 10 grants additional bonuses, such as extra damage or enhanced aid.
Combat Focus On Tactical Placement and Situational Insight
Fights prioritize positioning and situational awareness, mirroring the source material. Factors like cover, elevation, or line of sight directly influence success chances. This mechanic is designed to favor coordination and smart positioning instead of raw numbers.
A Novel Wound System
The way health is managed introduces a interesting thematic twist. Agents have a injury limit; sustaining too much damage reduces their effectiveness by lowering the size of their dice pool.
- At zero health, an agent is downed, but is not knocked out.
- They can still crawl and perform restricted acts, emulating the last stand seen in video game shooters.
- Any agent knocked down must consult a trauma table, risking lingering conditions like shock or crippling injuries.
An Introductory Scenario
A publicly available introductory rulebook will be released in the near future. It includes a ready-to-play starting adventure called Ashes of Murray Hill. In this mission, players spearhead the hunt for a missing medical team and must thwart an attack by the violent Rikers gang, who have seized control of that NYC neighborhood. Further information and the complete product lineup are expected to be detailed closer to the Kickstarter start date.